360 VR Viewerby LG

  • 360 VR Viewer
  • 360 VR Viewer
  • 360 VR Viewer
TECHWALLA
VERDICT
Irredeemable. Little better than setting your money on fire.
38%
TECHWALLA SCORE
based on the following sites

PROS

  • Tipping the scales at only a quarter pound, the LG 360 VR Viewer is lightweight, and its foldable design makes it easily transportable.
  • Outfitted with its own display, the viewer produces images at 638 ppi in each of its two lenses for excellent image clarity.
  • Small in comparison to the HTC Vive and Oculus Rift, the 360 VR feels comfortable on the face.

CONS

  • The LG 360 VR Viewer can't be used without an LG G5 smartphone.
  • Some users complain that LG's VR viewer is not immersive enough, letting in too much light and allowing you glimpses of the real world through your perpiheral vision.
  • The lens adjustment mechanisms are awkward because adjustments can only be made while the front of the 360 VR is open and the viewer isn't fully in place.
The LG 360 VR Viewer works only with LG's G5 smartphone. The viewer from LG is much pricier than other entry-level VR viewers, including the Samsung Gear and Google Cardboard, but far less costly than the high-end HTC Vive or Oculus Rift. Unlike the Gear and the Cardboard, the 360 VR Viewer does not require you to slide in a phone, because a high-resolution display is built in to the viewer. Instead, you tether the viewer to the LG G5 phone with a USB Type-C cable. LG's viewer is compatible with all Cardboard content and photos taken with the LG 360 CAM camera.
Name360 VR ViewerRiftViveGear VRCardboard
ManufacturerLGOculusHTCSamsungGoogle
Techwalla Score
38%
83%
82%
81%
79%
List Price$200$599$799$100$13
50%

The LG 360 VR has a compact and light design that's very comfortable to wear...It's not a good VR experience, has terrible light leakage and…

The LG 360 VR has a compact and light design that's very comfortable to wear...It's not a good VR experience, has terrible light leakage and looks really uncool...There are better VR experiences to be had than the LG 360 VR, and better G5 accessories to spend your money on.

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40%

The LG 360 VR is not where mobile VR is heading. It's not immersive, it only works with one phone (for now) and it's too expensive...The 360…

The LG 360 VR is not where mobile VR is heading. It's not immersive, it only works with one phone (for now) and it's too expensive...The 360 VR goggles weigh only 118g (about a third of the Gear VR) and the fact that it's light and fairly comfortable is one of the only things working in its favour.

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40%

There’s no doubt that virtual reality will be one of the biggest, if not the biggest, technologies of 2016...there’s certainly room in the m…

There’s no doubt that virtual reality will be one of the biggest, if not the biggest, technologies of 2016...there’s certainly room in the market for some entry-level headsets. However...the 360 VR is twice as expensive as Samsung’s alternative, plus it requires you to buy a LG G5 smartphone.

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20%

To focus the lens, you twist them until you're satisfied, but you can only do so with the so-called Light blocker part of the headset remove…

To focus the lens, you twist them until you're satisfied, but you can only do so with the so-called Light blocker part of the headset removed first. Not only is this extremely annoying, as you'll likely want to do some finer adjustments after your first attempt, but the light blocker isn't much of a light blocker anyway. Indeed, light seeps in from the bottom and even the sides, creating a distracting glare on the lenses' glass.

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LG’s advantage with its first virtual reality headset is size and quality. The LG 360 VR weighs just 118g yet has a display with pixel densi…

LG’s advantage with its first virtual reality headset is size and quality. The LG 360 VR weighs just 118g yet has a display with pixel density of 639ppi...The display essentially simulates what you’d see from a 130-inch television at a distance of two meters.

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360 VR appears to be really poor. In fact I'd go as far as to say that it's as bad a product as I've seen from a major manufacturer, for qui…

360 VR appears to be really poor. In fact I'd go as far as to say that it's as bad a product as I've seen from a major manufacturer, for quite some time.

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Light leaks in, and with it, reality. You see things happening in your peripheral vision, you notice the edges of the display, and you reali…

Light leaks in, and with it, reality. You see things happening in your peripheral vision, you notice the edges of the display, and you realize that all you’re doing is looking at two tiny screens sat very close to your face. Immersion is key to virtual reality, and with the 360 VR I felt severely under ‘mersed.

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LG's "Friends" concept extends to more than just the swappable Hi-Fi and camera control modules — you can also pair it up with a handheld 36…

LG's "Friends" concept extends to more than just the swappable Hi-Fi and camera control modules — you can also pair it up with a handheld 360-degree camera and a lightweight VR visor: the LG 360 CAM and the LG 360 VR...Unlike the VR headsets we've seen from Oculus and HTC, the LG 360 VR is incredibly lightweight (roughly 1/4 their weight at 100g) and connects over USB-C. Currently it only works with the LG G5 (all processing is done on the phone), though they did work with Google's Cardboard team to make it a reality — as such it supports all the things that Cardboard supports, including YouTube 360.

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The LG 360 VR headset takes the form of a pair of glasses, which you wear rather more conventionally than others. It's better than Cardboard…

The LG 360 VR headset takes the form of a pair of glasses, which you wear rather more conventionally than others. It's better than Cardboard and other basic systems because you don't have to hold it to your face all the time. Arguably it's better than the diving mask style approach because it's more casual: you're not strapped into the thing.

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Of course, a VR solution is only as good so far as you’ve got VR media to view – and to that end, LG is introducing its 360 CAM, a hand-held…

Of course, a VR solution is only as good so far as you’ve got VR media to view – and to that end, LG is introducing its 360 CAM, a hand-held camera featuring a pair of opposing 13MP sensors, each with a wide-angle lens to capture their side of the action. LG’s prepped the device for use with both YouTube’s 360-degree video offerings, as well as Google StreetView. And, of course, you can view 360 CAM shots -- though a regular smartphone viewer will do in a pinch.

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The displays themselves are tiny — as with most virtual reality headsets — coming in at just 1.88 inches, but their resolution of 960 by 720…

The displays themselves are tiny — as with most virtual reality headsets — coming in at just 1.88 inches, but their resolution of 960 by 720 pixels gives them a density of 638 ppi. This figure is slightly lower than the one for the Oculus Rift, but it is well above what you might get from using Google Cardboard with your own smartphone, so the image is much crisper and pixels are much less noticeable.

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