ShadPS4 Update Adds Local Multiplayer, Big Picture Mode in v0.16.0
ShadPS4 v0.16.0 has shipped, and Android Authority called it the emulator's biggest update yet. The release adds local multiplayer support and a controller-navigable Big Picture Mode, two features aimed squarely at living-room setups rather than the typical enthusiast workbench. Six newly playable titles are included, bringing totals to 111 on Windows and 144 on Linux.
Every previous version of ShadPS4 required a keyboard or mouse to navigate the emulator itself, even when the game being run was fully controller-compatible. That changes with this release.
What changed in v0.16.0
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Beyond local multiplayer and Big Picture Mode, the update ships screenshot functionality, initial camera support, initial OpenAL audio support, trophy improvements, a new notification system, a rebuilt configuration and settings system, and substantial work on networking and online functionality, Android Authority reported today.
Screenshot capture sits in the same usability column as the headline features. Console players take it for granted; emulator users have historically needed external tools or workarounds to do the same thing. Having it built into the emulator removes one more friction point for anyone trying to run ShadPS4 as a normal gaming environment rather than a development tool.
The networking and online work is a different case. The team describes it as foundational work rather than a finished capability, closer to laying pipe than turning on a tap. It's not something users will interact with directly in this release, but it represents real investment in what the emulator could do next.
The official ShadPS4 roadmap preview published in mid-April had flagged two specific features coming in the next version: multi-controller support for up to four simultaneous controllers and a user manager allowing up to 16 accounts, structured similarly to the PS4's own multi-user system. Both appear in v0.16.0. That preview was written for what was then the upcoming release; comparing it against what shipped shows the team delivered what it described.
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Local multiplayer: what's confirmed and what isn't
Local multiplayer is the most significant addition for players who want to use ShadPS4 with friends in the same room. The feature enables two or more players to play together or against each other in supported titles, making couch co-op possible on the emulator for the first time, Android Authority reported. The input layer underneath supports up to four controllers simultaneously, per the mid-April roadmap.
What the available sources confirm: the feature shipped, same-room play is supported across compatible titles, and the hardware input layer can handle four controllers at once. What they don't say: which specific games currently support local multiplayer, how thoroughly multi-controller behavior has been tested across the library, or whether there are platform differences between Windows and Linux.
That gap matters practically. "Local multiplayer is supported" and "local multiplayer works reliably in the games you want to play" are not the same claim, and the current documentation doesn't bridge them. Anyone trying the feature today should start with titles they already have running rather than treating it as a finished, broadly tested capability. It's a real addition, and a meaningful one. It's also early.
The multi-account system compounds the local multiplayer foundation in a useful way. Up to 16 separate user profiles can be created within the emulator, mirroring the PS4's own structure. For households where multiple people share a single setup, that matters for save management and profile separation, not just multiplayer sessions.
ShadPS4 Big Picture Mode: a controller-first interface for TV setups
Big Picture Mode removes the mouse-and-keyboard dependency that defined every previous ShadPS4 release. Users can now browse their game library, adjust settings, and launch titles entirely through a gamepad. Keyboard and mouse remain as alternatives.
The PR description was direct about what was being built: "a very simple Big Picture mode" implemented in ImGui, according to the pull request. That honesty is worth carrying forward. This is functional and deliberate, not a polished commercial front-end. The interface activates via a --big-picture command-line flag and shuts down completely when a game launches, rather than running in the background and competing for resources (GitHub PR #4250). Cross/A button launches the selected game from the library view.
UI scaling is adjustable, which is the detail that makes TV use practical. Sitting at couch distance from a screen is a different situation than sitting at a desk, and having a scale slider means the interface doesn't require squinting or moving closer (GitHub commit cead66d). A follow-up commit added game folder management directly within the Big Picture settings panel, which extends it from a bare game launcher into something more complete (GitHub commit 16633df).
For anyone running ShadPS4 on a living-room PC, a Steam Deck-style handheld, or any setup where picking up a mouse isn't convenient, Big Picture Mode removes a concrete barrier. The PR discussion also mentioned that a button or option to launch Big Picture directly from the standard GUI is planned if the feature was merged, suggesting further integration is likely down the line (GitHub PR #4250).
Compatibility: real progress, realistic numbers
The team reports that many games that previously crashed, hung, or ran incorrectly now progress further or behave as expected, the result of core emulation fixes bundled into this release, Android Authority reported. Six titles crossed into playable status with v0.16.0, including Final Fantasy I, Final Fantasy II, Inside, and Crash Bandicoot N. Sane Trilogy. That's a spread across JRPGs, indie titles, and mainstream platformers.
Total playable counts now stand at 111 on Windows and 144 on Linux, per Android Authority. Linux's sustained lead over Windows is notable. The current release materials don't explain the gap, and it's worth flagging for anyone choosing a platform specifically to run ShadPS4.
The usability improvements in this release are clearly ahead of the compatibility improvements in scale. ShadPS4 now offers a more console-like experience than any previous version, with a library that remains narrow by any mainstream measure. There are no published hardware requirements for this release, so minimum or recommended specs after these system-level changes remain unknown.
For existing users, v0.16.0 is the most feature-complete version the project has shipped. The combination of local multiplayer, Big Picture Mode, screenshot support, rebuilt settings, and the start of networking work moves ShadPS4 noticeably closer to a platform experience.
For newcomers deciding whether ShadPS4 can replace original hardware, the calculus is more straightforward: not yet. The confirmed playable list includes recognizable titles, but 111 to 144 games is a narrow slice of the PS4 library, Android Authority noted. The emulator is worth checking against a specific wishlist and worth watching as compatibility grows. What v0.16.0 changes is what the project looks capable of becoming, not what it can deliver for general use today.