How to Import a MAT File Into 3DS Max

By Tad Cronn

If you're an artist who develops projects on the computer, at some point you may need to import a material, or MAT, file into 3DStudio Max. Material files are used to wrap a 3D object in an outer "skin" that gives it a unique appearance -- the computerized equivalent of painting a car or house. Importing a MAT file into 3DS Max is very easy.

Step 1

Open the materials editor from the menus or by using hotkey "M."

Step 2

Click the "Get Material" button, which looks like a circle with an arrow pointing to it. It's located at the left, just under the rows of pictures of materials.

Step 3

Check "Mtl Library" in the "Material/Map Browser" box that opens.

Step 4

Click "Open."

Step 5

Highlight the file you want in the "Open Material Library" box and click "Open." The MAT file should appear in the materials editor.