Photoshop Standard's abundant toolset can help you create stunning business graphics with the 3D objects you create in Blender. The 3D tools within Photoshop Extended provide additional benefits, including tools for manipulating 3D objects. These tools let you create improved compositions within Photoshop Extended, without having to re-compose a scene in Blender. However, exporting from Blender to Photoshop involves more than just saving a BLEND file as a Photoshop-compatible file type. One thing to consider is which specific objects you want to export. Also, it's important to ensure that the image textures of your mesh data are in the correct location.
Use Windows Explorer to make a copy of the BLEND file whose mesh you want to export to Photoshop. Making this copy allows you to safely delete all scene data except for the mesh you want to export.
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Open Blender, and then click the "File" menu. Click the "Open" command, and then select the duplicate BLEND file you made with Windows Explorer. Blender loads the file.
Click the "Outliner" item from the Window Type Selector on any panel in the current workspace. Blender displays the Outliner window, which lets you search the entire scene file for specific objects.
Click the "All Scenes" item from the Type control to indicate that you want to view all types of data in the scene. Blender lists mesh data with a triangle icon.
Click an item without the triangle icon, such as the "Camera" or "Lamp" items. Press the "Delete" key to delete the item, and then delete the remaining non-mesh items the same way. This step prevents lights, cameras and other unnecessary data from being exported.
Use Outliner to delete the mesh items that you don't want to export, just as you deleted the camera and other non-mesh items.
Click the "File" menu, and then click the "Export" submenu. Blender displays a list of file types to export to.
Chick the "OBJ" type. Blender displays a dialog box for choosing a file to export to. The dialog box also displays controls for specifying the types of mesh data that Blender will export.
Check the "Write Materials" check box to specify that Blender should include image textures along with the mesh data. If you leave this control unchecked, Blender won't export any images linked with the mesh.
Enter a file name that's in the same folder as the image textures linked to the mesh data. If the mesh data and image textures are in separate folders, Photoshop won't be able to load the textures, and will therefore display only the mesh's geometry.
Click the "Export" button to save the mesh data to disk.
Open Photoshop Extended, click the "File" menu, and then click the "Open" command. Navigate to the folder containing the exported OBJ file, and then double-click that file to open it in Photoshop.